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You both are pretty much right, but I think the best way to figure out the right answer would be basically through experiment, we might lose a player here and there in order to find the right answer but that'd have to be a part of the process, if there's a way to have a switch on/off for CK's...
I still think we should give it a go, we can always change it back to the same old way we're used to if we see it's not as good as we thought it'd be.
People are afraid of change, but that change could be a good one who knows.
Idk what's my input regarding it, in one hand it could be a good idea to get CK'd and lose it all (would make you wanna do your best in order not to get CK'd) but even with that I think it should have certain restrictions, even for factions, for example you can't CK someone if they keep being...
Well I wish for this community a long-lasting lifespan, with as many as possible awesome factions that'd be able to form great experiences.
A thriving & growing community which knows how to accept, a great staff team that'd take care of all of our needs, progressively, but also know how to...
I like the idea, but I don't think that you should have money on you in all cases in order to be able to buy stuff.
It could be cool to add an ability to pay with a credit/debit card or checks in vehicle dealerships (for the most part), or in places where you need to buy materials to transfer...
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