I know this topic is usually very controversial because it is military themed roleplay on a majority civilian server. Still, I'd like to look at it and make a point to why it could be beneficial.
1.1) National Guard as a social hub and starter faction
Personally, whenever I joined a new RP server, I usually tremendously struggled with finding 'friends' or factions. This was because they were either very out of reach (Unknown hotspots) or they were simply not feasible (upper middle-class canadian born white guy can't join a LS black street gang). Add to that the fact that some people just prefer to stay on the legal side. When I create a character who I might want to join the LSPD with, I'd shy away from hanging around mobsters and renowned criminals. The National Guard could possibly intermingle all these groups -- it'd be a great melting pot for any group of players: RP veterans, new players, legals, illegals and any kind of nationality. The best part: It'd be cross-faction friendships. How likely is it that you create a mexican character and become friends with a chinese triad?
Sort of a hail-mary argument but still:
It'd expose new players to what they are supposed to be exposed to: good examples and roleplayers who (potentially) have known their trade for a while. I argue that chances are higher when people are groomed to properly RP with supervision like this than leaving them to dabble about for a few hours and taking the chance of exposing them to possible bad influence. Again, it's a long shot, and I am not saying that other factions may be a bad influence - it's just a very controlled environment. Of course, years and years of samp without a national guard has shown that factions are absolutely able to groom people - but there's two arguments I can make here:
For one, once players hear theres a national guard, they immediately know how to find it without having to check forums or anything similar -- Fort Zancudo. Secondly, the military theme may be very appealing to some people.
1.2) Adding further depth to roleplay
The National Guard I envision wouldn't be a full-time job (apart from a professional, standing contingent). This means that 80% of the people would be part time civilians, part time NG. This could create very interesting scenarios. Imagine a Police Officer spending one weekend a month in the National Guard - alongside people he knows are in a gang or are mobsters (or probably just metagames lol). While it may or may not pose an issue the NCOs may have to handle, it'd create the following situation: The policeman and the gangster are stuck in a drill and have to work together. This could actively fight the robo-cop stereotype. Imagine fighting together with this criminal, overcoming your enemies and winning a wargame against all odds. When you go back to your civilian lives and meet again - would you really arrest this man for having a broken taillight? You've fought together, do you really mind that handgun in his glovebox?
So, TLDR for this point:
2) Infrastructure
Those who have played GTA:O over the past months have probably noticed the huge influx of military-themed content. There's FAVs, APCs, IFVs, tanks and other armed vehicles - not to mention all the jets et cetera. There's also a huge Fort Zancudo base. It's all already there and up for grabs. Aside from a few nice things here and there, this faction wouldn't need any further content. (The only thing that comes to mind is proper uniforms)
While editing, I found yet another point but didn't know where to put it, so I'll just add it here: There's even houses on Fort Zancudo base. Actual housing, which is great for new players who lack an address.
3) The Role of the military and usefulness on the server
This is where 99% of the headbutting happens.
First and foremost, I'd like to state that this shouldn't be the National Guard, but simply a military-themed faction. I said above that it should be open to all nationalities, which I don't think is possible with the actual NG. If theres a choice to make between faction authenticity and what is useful for RP, I would always choose the latter. The benefits almost always outweigh these little unimmersive deficits.
By this I mean it would for example be very stupid to have a seperate Air National Guard faction. While realistic, it doesn't make any sense to not integrate it and simply have a pilot job.
With that out of the way, I think the faction can be whatever we all would want it to be. Let's have a quick look at what the NG does in real life:
Another example was the Oklahoma City bombing of 1995. National Guard arrived to provide security and I could see the NG providing assistance to the LSPD when such a thing occurs.
There's also records of Search & Rescue missions somewhere but I can't name precedence off the bat.
That's about most of what it does in reality. Sadly, it's a very narrow field outside of a lot of things possible in GTARP. However, we could totally tuck eg. Coast Guard duties onto that as the NG is already involved in some S&R missions. The major challenge to tackle would be to not step on the LSPD's and LSFD's toes. They are the main factions and should receive the bulk of work. But the same can be said about LSPD and LSSD? I don't expect there to be a lot of civil unrest or disasters that truly warrant an active NG faction- but does it need to be very active?
The faction itself doesn't have to be overly active in public. Infact, the real organization is mostly "one weekend a month only". People live their civilians lives and become weekend warriors. I can really imagine this working for GTA RP. The faction doesn't require a high permanent headcount - maybe five people at best. It's okay if the NG gets seldom called upon - the majority would have their everyday jobs. Those who decide to actively roleplay at base I can imagine would have enough to do, from drills, wargames to transporting tanks across count(r)y. This isn't very different from any other faction - mobsters have the agenda of causing mischief, the National Guard can have the agenda of staying in shape for a real emergency! Factions roleplay amongst themselves all the time.
However, I'd of course be all open to adding a new set of jobs should it be required! Whether that'd be Coast Guard or some sort of Military Police/Marshalls is entirely up to the demands of the server
All in all, I argue that it would provide military RP to those who desire it. It would probably be it's own cosmos far away from most, but I figure theres many people being somewhat interested in it. I've played on many militaristic roleplays (proof: https://forum.ls-county.com/threads/showcase-your-old-samp-mods.133/#post-2612 ) and have met a lot of people - I'm sure a few would be interested enough to come check it out if I mentioned a military faction on a GTA V roleplay server.
Having outlined the benefits (social hub, unique rp theme, low maintenance) and the negatives (overlapping duties with FD/PD or nothing to do at all aside from on-base stuff), I'd love to hear everyones thoughts now!
1.1) National Guard as a social hub and starter faction
Personally, whenever I joined a new RP server, I usually tremendously struggled with finding 'friends' or factions. This was because they were either very out of reach (Unknown hotspots) or they were simply not feasible (upper middle-class canadian born white guy can't join a LS black street gang). Add to that the fact that some people just prefer to stay on the legal side. When I create a character who I might want to join the LSPD with, I'd shy away from hanging around mobsters and renowned criminals. The National Guard could possibly intermingle all these groups -- it'd be a great melting pot for any group of players: RP veterans, new players, legals, illegals and any kind of nationality. The best part: It'd be cross-faction friendships. How likely is it that you create a mexican character and become friends with a chinese triad?
Sort of a hail-mary argument but still:
It'd expose new players to what they are supposed to be exposed to: good examples and roleplayers who (potentially) have known their trade for a while. I argue that chances are higher when people are groomed to properly RP with supervision like this than leaving them to dabble about for a few hours and taking the chance of exposing them to possible bad influence. Again, it's a long shot, and I am not saying that other factions may be a bad influence - it's just a very controlled environment. Of course, years and years of samp without a national guard has shown that factions are absolutely able to groom people - but there's two arguments I can make here:
For one, once players hear theres a national guard, they immediately know how to find it without having to check forums or anything similar -- Fort Zancudo. Secondly, the military theme may be very appealing to some people.
1.2) Adding further depth to roleplay
The National Guard I envision wouldn't be a full-time job (apart from a professional, standing contingent). This means that 80% of the people would be part time civilians, part time NG. This could create very interesting scenarios. Imagine a Police Officer spending one weekend a month in the National Guard - alongside people he knows are in a gang or are mobsters (or probably just metagames lol). While it may or may not pose an issue the NCOs may have to handle, it'd create the following situation: The policeman and the gangster are stuck in a drill and have to work together. This could actively fight the robo-cop stereotype. Imagine fighting together with this criminal, overcoming your enemies and winning a wargame against all odds. When you go back to your civilian lives and meet again - would you really arrest this man for having a broken taillight? You've fought together, do you really mind that handgun in his glovebox?
So, TLDR for this point:
- Easy to meet people
- Easier to make cross-faction friendships
- Unique roleplay theme which could cause bonding
2) Infrastructure
Those who have played GTA:O over the past months have probably noticed the huge influx of military-themed content. There's FAVs, APCs, IFVs, tanks and other armed vehicles - not to mention all the jets et cetera. There's also a huge Fort Zancudo base. It's all already there and up for grabs. Aside from a few nice things here and there, this faction wouldn't need any further content. (The only thing that comes to mind is proper uniforms)
While editing, I found yet another point but didn't know where to put it, so I'll just add it here: There's even houses on Fort Zancudo base. Actual housing, which is great for new players who lack an address.
3) The Role of the military and usefulness on the server
This is where 99% of the headbutting happens.
First and foremost, I'd like to state that this shouldn't be the National Guard, but simply a military-themed faction. I said above that it should be open to all nationalities, which I don't think is possible with the actual NG. If theres a choice to make between faction authenticity and what is useful for RP, I would always choose the latter. The benefits almost always outweigh these little unimmersive deficits.
By this I mean it would for example be very stupid to have a seperate Air National Guard faction. While realistic, it doesn't make any sense to not integrate it and simply have a pilot job.
With that out of the way, I think the faction can be whatever we all would want it to be. Let's have a quick look at what the NG does in real life:
They meet up once every while to drill and practice.
This can very well be portrayed in GTA and would benefit roleplay. This is also the point that would most impact the players. Those who love military roleplay have now a place to go to. Those who like it have a place to go to every once in a while. Theres a bunch of laws saying that when the National Guard activates you, you're on paid leave and cannot be fired - which means that it'd be more than realistic for a Police Officer to also be engaged in the NG. (among any other job group of course)Law enforcement
This is a really dangerous topic to write about because we all hail the priority of LSPD as the most important faction on the server but the NG was historically employed to quell the LA riots in 1992, which was a widespread riot with over 12k arrests. I don't see this happening on GTA RP however.Another example was the Oklahoma City bombing of 1995. National Guard arrived to provide security and I could see the NG providing assistance to the LSPD when such a thing occurs.
Civil Service
This is probably the biggest one. Almost every hurricane, tornado, flood or wildfire in the US has seen NG-involvement. Sadly, these are all widescale events which require immense coordination by the admin team and we'll likely rarely see, if at all.There's also records of Search & Rescue missions somewhere but I can't name precedence off the bat.
Governor's Service
The governor has the right to activate the National Guard at any time for any reason, for example the execution of laws. There's a precendence of an I think Arkansas governor utilizing the National Guard to keep black people away from high schools.That's about most of what it does in reality. Sadly, it's a very narrow field outside of a lot of things possible in GTARP. However, we could totally tuck eg. Coast Guard duties onto that as the NG is already involved in some S&R missions. The major challenge to tackle would be to not step on the LSPD's and LSFD's toes. They are the main factions and should receive the bulk of work. But the same can be said about LSPD and LSSD? I don't expect there to be a lot of civil unrest or disasters that truly warrant an active NG faction- but does it need to be very active?
The faction itself doesn't have to be overly active in public. Infact, the real organization is mostly "one weekend a month only". People live their civilians lives and become weekend warriors. I can really imagine this working for GTA RP. The faction doesn't require a high permanent headcount - maybe five people at best. It's okay if the NG gets seldom called upon - the majority would have their everyday jobs. Those who decide to actively roleplay at base I can imagine would have enough to do, from drills, wargames to transporting tanks across count(r)y. This isn't very different from any other faction - mobsters have the agenda of causing mischief, the National Guard can have the agenda of staying in shape for a real emergency! Factions roleplay amongst themselves all the time.
However, I'd of course be all open to adding a new set of jobs should it be required! Whether that'd be Coast Guard or some sort of Military Police/Marshalls is entirely up to the demands of the server
All in all, I argue that it would provide military RP to those who desire it. It would probably be it's own cosmos far away from most, but I figure theres many people being somewhat interested in it. I've played on many militaristic roleplays (proof: https://forum.ls-county.com/threads/showcase-your-old-samp-mods.133/#post-2612 ) and have met a lot of people - I'm sure a few would be interested enough to come check it out if I mentioned a military faction on a GTA V roleplay server.
Having outlined the benefits (social hub, unique rp theme, low maintenance) and the negatives (overlapping duties with FD/PD or nothing to do at all aside from on-base stuff), I'd love to hear everyones thoughts now!